I am completely blown away with the way Unity3D has "revolutionized" game development.
After fooling around with Unity for a couple days I've realized how quickly this amazing engine allows a developer to create. In many situations there's often a battle between complexity and flexibility. The more complex something is often times the more flexible it also is. Unity manages to keep things simple yet maintain much of the flexibility needed to develop just about anything you can think of.
A couple cons that come to mind is the dependency someone might have on Unity when developing games, and the fact that it's not open source. If you find it can't do something the way you want to, you're out of luck.
I've continued designing the RTS engine and am almost ready to start programming. I'm going to be using Blitz3D.
The plan is to eventually port it to BlitzMax with use of the Leadwerks engine, and then later create a Windows GUI which allows a person to develop an entire RTS game without a single line of code.
This will be far into the future, but as you can see, ambitions are high.
I found my search results to be very limited for RTS engines, and non that were 3D. The closest thing I found to the engine I'm designing was the incomplete RTS Maker, which can be found here.
The developer seems to be pretty excited about his project, though I haven't seen any real progress with it, and I it seems there are better ways to approach it.
We'll see what happens.
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