I just finished programming the build menu aspect of the game. I spent a couple days just designing it, figuring out what I wanted and how it would be used, and I'm happy to say I achieved the exactly what I was looking for. Multiple menus can be added and scrolled through quickly and easily. Items can be added to these menus, then shown as disabled, enabled, ready, and animated.
The design was based off of the Command and Conquer series build menus, which is a common implementation among RTS games.
There were a few road bumps and stressful moments, especially getting the scroll feature to determine whether there were any items to scroll to or back to, but in the end the desired result was achieved.
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