Tuesday, August 11, 2009

Modular Coding

I was curious as to how larger(commercial) games are structured and organized and after looking at the source code to Quake3 I gained a new understanding of modular coding.

I reorganized the RTS Engine and it's far easier to interpret. This new organization creates a type of "standard" for code format that made me realize I had code where it didn't belong. I put the code in the right place and now its more modular then ever.

The engines development process is coming along great! Things only seem to be getting better.

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