After a year of working on my Real Time Strategy game I've realized my expectations for it were far larger then the design allowed. The plan was to make a simple "RTS" which I would then convert to an engine that could be reused by me and other programmers.
This process has been a bit backwards, considering you would typical want to create the engine before the game. It's like trying to build a house without any tools.
I've made a lot of discoveries in programming this game that will definitely come in useful in the future.
After my RTS programming experience, reading a few books, many articles and blogs, I can confidently say I'm ready to make a game engine.
I'll be posting what this design has to offer soon.
Feel free to download what progress was made on the rts by clicking the link below.
http://benlabbe.com/files/blabzrts_0.1.0.zip
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