After a few days of thinking and exploring, I've managed to come up with a pretty thorough design for this RTS Engine.
The design looks something like this...
There are three primary parts to the framework; a menu system, in game GUI and the actual RTS.
The menu system includes things such as typical buttons and cursor functions. The in game GUI displays and allows interaction for build buttons, radar, resources, and the like. The actual RTS part of the engine creates and gives functionality to all game objects such as weapons, units, structures, AI and tech levels.
Today I programmed a good portion of the menu system. I would have to say this project is about 2% completed so far.
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